How to cite this paper
Jarrah, H., Bilal, D., Halim, M., Helali, M., AlAli, R., Alfandi, A & Khasawneh, M. (2024). The impact of storytelling and narrative variables on skill acquisition in gamified learning.International Journal of Data and Network Science, 8(2), 1161-1168.
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Alzahrani, M. G. (2017). The Developments of ICT and the Need for Blended Learning in Saudi Arabia. Journal of Educa-tion and Practice, 8(9), 79-87.
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Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defin-ing" gamification". In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15). https://doi.org/10.1145/2181037.2181040
Fenesi, B., Mackinnon, C., Cheng, L., Kim, J. A., & Wainman, B. C. (2017). The effect of image quality, repeated study, and assessment method on anatomy learning. Anatomical sciences education, 10(3), 249-261. https://doi.org/10.1002/ase.1657
Hamari, J., & Koivisto, J. (2014). Measuring flow in gamification: Dispositional flow scale-2. Computers in Human Be-havior, 40, 133-143. https://doi.org/10.1016/j.chb.2014.07.048
Höffler, T. N., & Leutner, D. (2007). Instructional animation versus static pictures: A meta-analysis. Learning and in-struction, 17(6), 722-738. https://doi.org/10.1016/j.learninstruc.2007.09.013
Johnson, C. I., & Mayer, R. E. (2012). An eye movement analysis of the spatial contiguity effect in multimedia learn-ing. Journal of Experimental Psychology: Applied, 18(2), 178. https://doi.org/10.1037/a0026923
Kara, M., Erdogdu, F., Kokoç, M., & Cagiltay, K. (2019). Challenges faced by adult learners in online distance education: A literature review. Open Praxis, 11(1), 5-22.
Kuh, G. D. (2009). What student affairs professionals need to know about student engagement. Journal of college student development, 50(6), 683-706. https://doi.org/10.1353/csd.0.0099
Lieberoth-Leden, C., Röschinger, M., Lechner, J., & Günthner, W. A. (2017). Logistik 4.0. Handbuch Industrie, 4, 451-606.
Prada, J. (2022). Articulating translanguaging as pedagogy of empowerment for racialized, language minoritized bilin-guals: From concepto to proyecto through digital storytelling. TESL Canada Journal, 38(2), 171-185.
Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A survey. International Journal of human-computer studies, 74, 14-31. https://doi.org/10.1016/j.ijhcs.2014.09.006
Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times. John Wiley & Sons.
Al-Maroof, R. A. S., & Al-Emran, M. (2018). Students acceptance of google classroom: An exploratory study using PLS-SEM approach. International Journal of Emerging Technologies in Learning (Online), 13(6), 112.
Al-Said, T., Al-Ghunaim, A., Subba Rao, D. V., Al-Yamani, F., Al-Rifaie, K., & Al-Baz, A. (2017). Salinity-driven deca-dal changes in phytoplankton community in the NW Arabian Gulf of Kuwait. Environmental monitoring and assess-ment, 189, 1-17.
Alzahrani, M. G. (2017). The Developments of ICT and the Need for Blended Learning in Saudi Arabia. Journal of Educa-tion and Practice, 8(9), 79-87.
Anderson, T., & Dron, J. (2011). Three generations of distance education pedagogy. International Review of Research in Open and Distributed Learning, 12(3), 80-97. https://doi.org/10.19173/irrodl.v12i3.890
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defin-ing" gamification". In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15). https://doi.org/10.1145/2181037.2181040
Fenesi, B., Mackinnon, C., Cheng, L., Kim, J. A., & Wainman, B. C. (2017). The effect of image quality, repeated study, and assessment method on anatomy learning. Anatomical sciences education, 10(3), 249-261. https://doi.org/10.1002/ase.1657
Hamari, J., & Koivisto, J. (2014). Measuring flow in gamification: Dispositional flow scale-2. Computers in Human Be-havior, 40, 133-143. https://doi.org/10.1016/j.chb.2014.07.048
Höffler, T. N., & Leutner, D. (2007). Instructional animation versus static pictures: A meta-analysis. Learning and in-struction, 17(6), 722-738. https://doi.org/10.1016/j.learninstruc.2007.09.013
Johnson, C. I., & Mayer, R. E. (2012). An eye movement analysis of the spatial contiguity effect in multimedia learn-ing. Journal of Experimental Psychology: Applied, 18(2), 178. https://doi.org/10.1037/a0026923
Kara, M., Erdogdu, F., Kokoç, M., & Cagiltay, K. (2019). Challenges faced by adult learners in online distance education: A literature review. Open Praxis, 11(1), 5-22.
Kuh, G. D. (2009). What student affairs professionals need to know about student engagement. Journal of college student development, 50(6), 683-706. https://doi.org/10.1353/csd.0.0099
Lieberoth-Leden, C., Röschinger, M., Lechner, J., & Günthner, W. A. (2017). Logistik 4.0. Handbuch Industrie, 4, 451-606.
Prada, J. (2022). Articulating translanguaging as pedagogy of empowerment for racialized, language minoritized bilin-guals: From concepto to proyecto through digital storytelling. TESL Canada Journal, 38(2), 171-185.
Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A survey. International Journal of human-computer studies, 74, 14-31. https://doi.org/10.1016/j.ijhcs.2014.09.006
Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times. John Wiley & Sons.