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Sort articles by: Volume | Date | Most Rates | Most Views | Reviews | Alphabet
1.

The impact of storytelling and narrative variables on skill acquisition in gamified learning Pages 1161-1168 Right click to download the paper Download PDF

Authors: Hani Yousef Jarrah, Doha Adel Bilal, Mona Halim, Mamdouh Mosaad Helali, Rommel Mahmoud AlAli, Ali Atwa Ali Alfandi, Mohamad Ahmad Saleem Khasawneh

DOI: 10.5267/j.ijdns.2023.11.018

Keywords: Gamified learning, Storytelling, Narrative variables, Skill acquisition, Introduction

Abstract:
This research attempts to better understand how students in Saudi Arabia benefit from narrative and story aspects in gamified learning environments. Data from a sample of 500 persons with varying levels of education are analyzed using quantitative methods such as descriptive statistics, correlation analysis, and multiple regression analysis. The findings point to strong positive correlations between the use of gamification in education, the influence of storytelling, narrative variables, and the acquisition of new skills. There has been a significant shift toward the use of narrative variables as measures of mastery in gamified classrooms. This study's results show that using gamified learning with story elements may increase students' interest, motivation, and knowledge retention. Efforts are now being made by Saudi Arabia to update its educational system and provide its youth with the tools they'll need to succeed in the country's emerging knowledge-based economy. The use of game-based learning and narrative-rich experiences has promising results in this setting.
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Journal: IJDS | Year: 2024 | Volume: 8 | Issue: 2 | Views: 1664 | Reviews: 0

 
2.

Teacher-student rapport and gamified learning: Investigating the role of interpersonal variables in classroom integration Pages 1319-1324 Right click to download the paper Download PDF

Authors: Suad Abdalkareem Alwaely, Nusaiba Ali Almousa, Mamdouh Mosaad Helali, Rommel Mahmoud AlAli, Rashed Mohamed Rashed, Anees Abdullatif Mashal, Shoeb Gamal Saleh, Saddam Rateb Darawsheh, Mohamad Ahmad Saleem Khasawneh

DOI: 10.5267/j.ijdns.2023.11.003

Keywords: Teacher-student rapport, Gamified learning, Jordan, Educational engagement

Abstract:
Using the educational setting of Jordan, this research aims to investigate the complex relationship between teacher-student rapport and student involvement in gamified learning experiences. As it relates to the effective use of gamified learning methodologies, this research digs into the far-reaching ramifications of cultivating strong interpersonal interactions between instructors and students. This research uses a strict quantitative technique to investigate the complex relationships between 400 children and 40 teachers. This study's results shed light on an interesting and statistically significant phenomenon: a significant positive connection (r = 0.742, p 0.001) between teacher-student rapport and the amount of engagement seen in gamified learning sessions. The finding, in line with Jordan's educational reforms, highlights the critical role of positive rapport in generating dynamic and significant participation within modern instructional techniques. The practical repercussions highlight the need for teachers to work to improve their interpersonal skills. It becomes clear that this is a crucial factor in enabling effective teaching and learning, especially within the context of contemporary pedagogical approaches. The current research helps us better understand the complex dynamics at play in teacher-student relationships, illuminating their far-reaching consequences for the pursuit of educational excellence in the Jordann setting.
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Journal: IJDS | Year: 2024 | Volume: 8 | Issue: 2 | Views: 889 | Reviews: 0

 
3.

Exploring the long-term effects: Retention and transfer of skills in gamified learning environment Pages 195-200 Right click to download the paper Download PDF

Authors: Yusra Jadallah Abed Khasawneh, Najwa Khasawneh, Mohamad Ahmad Saleem Khasawneh

DOI: 10.5267/j.ijdns.2023.10.004

Keywords: Gamified Learning, Skill Retention, Skill Transfer, Jordan Education

Abstract:
This study looks at how gamifying the classroom might help students retain and apply what they have learned in the Jordan educational system. During the year-long research, 500 participants from a wide range of educational attainment levels served as participants. Immediately after participation in gamified courses, participants retain a significant proportion of their newly acquired skills over a long period of time, demonstrating a notable improvement in retention. Important factors that affect how well one remembers newly acquired abilities include intrinsic motivation and interest. What's more, studies have shown that there's a strong link between keeping knowledge and being able to use it elsewhere, which highlights the need of maintaining competence for maximum efficiency in applying knowledge in the real world. Important implications for the Jordan educational system may be drawn from the findings since they are consistent with the goals of Vision 2030. The goal of this nationwide effort is to train workers who can sustainably advance the nation's economy and culture.
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Journal: IJDS | Year: 2024 | Volume: 8 | Issue: 1 | Views: 4459 | Reviews: 0

 

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