How to cite this paper
Khasawneh, Y., Khasawneh, N & Khasawneh, M. (2024). Exploring the long-term effects: Retention and transfer of skills in gamified learning environment.International Journal of Data and Network Science, 8(1), 195-200.
Refrences
Anderson, T., & Dron, J. (2011). Three generations of distance education pedagogy. International Review of Research in Open and Distributed Learning, 12(3), 80-97.
Barnett, S. M., & Ceci, S. J. (2002). When and where do we apply what we learn?: A taxonomy for far trans-fer. Psychological bulletin, 128(4), 612. https://doi.org/10.1037/0033-2909.128.4.612
Bransford, J. D., & Schwartz, D. L. (1999). Chapter 3: Rethinking transfer: A simple proposal with multiple implica-tions. Review of research in education, 24(1), 61-100. https://doi.org/10.3102/0091732X024001061
Caponetto, I., Earp, J., & Ott, M. (2014, October). Gamification and education: A literature review. In European Confer-ence on Games Based Learning (Vol. 1, p. 50). Academic Conferences International Limited.
Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011). Gamification. using game-design elements in non-gaming contexts. In CHI'11 extended abstracts on human factors in computing systems (pp. 2425-2428). https://doi.org/10.1145/1979742.1979575
Dunlosky, J., Rawson, K. A., Marsh, E. J., Nathan, M. J., & Willingham, D. T. (2013). Improving students’ learning with effective learning techniques: Promising directions from cognitive and educational psychology. Psyc hological Sci-ence in the Public interest, 14(1), 4-58. https://doi.org/10.1177/1529100612453266
Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work?--a literature review of empirical studies on gamification. In 2014 47th Hawaii international conference on system sciences (pp. 3025-3034). IEEE. 10.1109/HICSS.2014.377
Haskell, T. L. (2001). The emergence of professional social science. Johns Hopkins University Press.
Marquardt, M., & Waddill, D. (2004). The power of learning in action learning: a conceptual analysis of how the five schools of adult learning theories are incorporated within the practice of action learning. Action learning: Research and practice, 1(2), 185-202. https://doi.org/10.1080/1476733042000264146
Perkins, D. N., & Salomon, G. (1992). Transfer of learning. International encyclopedia of education, 2, 6452-6457.
Roohi, R., Soltani, A. A., Zinedine Meimand, Z., & Razavi Nematollahi, V. (2019). The effect of acceptance and commit-ment therapy (act) on increasing the self-compassion, distress tolerance, and emotion regulation in students with social anxiety disorder. Quarterly Journal of Child Mental Health, 6(3), 173-187.
Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the ef-fects of specific game design elements on psychological need satisfaction. Computers in human behavior, 69, 371-380. https://doi.org/10.1016/j.chb.2016.12.033
Schmidt, R. A., & Bjork, R. A. (1992). New conceptualizations of practice: Common principles in three paradigms sug-gest new concepts for training. Psychological science, 3(4), 207-218. https://doi.org/10.1111/j.1467-9280.1992.tb00029.x
Zainuddin, H. M. (2015). Implementasi kurikulum 2013 dalam membentuk karakter anak bangsa. Universum: Jurnal KeIslaman Dan Kebudayaan, 9(01), 131-139.
Barnett, S. M., & Ceci, S. J. (2002). When and where do we apply what we learn?: A taxonomy for far trans-fer. Psychological bulletin, 128(4), 612. https://doi.org/10.1037/0033-2909.128.4.612
Bransford, J. D., & Schwartz, D. L. (1999). Chapter 3: Rethinking transfer: A simple proposal with multiple implica-tions. Review of research in education, 24(1), 61-100. https://doi.org/10.3102/0091732X024001061
Caponetto, I., Earp, J., & Ott, M. (2014, October). Gamification and education: A literature review. In European Confer-ence on Games Based Learning (Vol. 1, p. 50). Academic Conferences International Limited.
Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011). Gamification. using game-design elements in non-gaming contexts. In CHI'11 extended abstracts on human factors in computing systems (pp. 2425-2428). https://doi.org/10.1145/1979742.1979575
Dunlosky, J., Rawson, K. A., Marsh, E. J., Nathan, M. J., & Willingham, D. T. (2013). Improving students’ learning with effective learning techniques: Promising directions from cognitive and educational psychology. Psyc hological Sci-ence in the Public interest, 14(1), 4-58. https://doi.org/10.1177/1529100612453266
Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work?--a literature review of empirical studies on gamification. In 2014 47th Hawaii international conference on system sciences (pp. 3025-3034). IEEE. 10.1109/HICSS.2014.377
Haskell, T. L. (2001). The emergence of professional social science. Johns Hopkins University Press.
Marquardt, M., & Waddill, D. (2004). The power of learning in action learning: a conceptual analysis of how the five schools of adult learning theories are incorporated within the practice of action learning. Action learning: Research and practice, 1(2), 185-202. https://doi.org/10.1080/1476733042000264146
Perkins, D. N., & Salomon, G. (1992). Transfer of learning. International encyclopedia of education, 2, 6452-6457.
Roohi, R., Soltani, A. A., Zinedine Meimand, Z., & Razavi Nematollahi, V. (2019). The effect of acceptance and commit-ment therapy (act) on increasing the self-compassion, distress tolerance, and emotion regulation in students with social anxiety disorder. Quarterly Journal of Child Mental Health, 6(3), 173-187.
Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the ef-fects of specific game design elements on psychological need satisfaction. Computers in human behavior, 69, 371-380. https://doi.org/10.1016/j.chb.2016.12.033
Schmidt, R. A., & Bjork, R. A. (1992). New conceptualizations of practice: Common principles in three paradigms sug-gest new concepts for training. Psychological science, 3(4), 207-218. https://doi.org/10.1111/j.1467-9280.1992.tb00029.x
Zainuddin, H. M. (2015). Implementasi kurikulum 2013 dalam membentuk karakter anak bangsa. Universum: Jurnal KeIslaman Dan Kebudayaan, 9(01), 131-139.