How to cite this paper
Aliyyah, I., Basrowi, B., Junaedi, A & Syahyuti, S. (2024). Understanding Roblox's business model and collaborative learning on participation in the decision-making process: implications for enhancing cooperative literacy.International Journal of Data and Network Science, 8(2), 1247-1260.
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Cheng, F.-F., Wu, C.-S., & Su, P.-C. (2021). The Impact of Collaborative Learning and Personality on Satisfaction in Innovative Teaching Context . In Frontiers in Psychology (Vol. 12).
Chung, Y., Yoo, J., Kim, S.-W., Lee, H., & Zeidler, D. L. (2016). Enhancing Students’ Communication Skills In The Science Classroom Through Socioscientific Issues. International Journal of Science and Mathematics Education, 14(1), 1–27. https://doi.org/10.1007/s10763-014-9557-6
Du, Y., Grace, T. D., Jagannath, K., & Salen-Tekinbas, K. (2021). Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents. In Multimodal Technologies and Interaction (Vol. 5, Nomor 5). https://doi.org/10.3390/mti5050027
Duque, R., Gómez-Pérez, D., Nieto-Reyes, A., & Bravo, C. (2015). Analyzing collaboration and interaction in learning environments to form learner groups. Computers in Human Behavior, 47, 42–49. https://doi.org/https://doi.org/10.1016/j.chb.2014.07.012
Dwivedi, Y. K., Kshetri, N., Hughes, L., Rana, N. P., Baabdullah, A. M., Kar, A. K., Koohang, A., Ribeiro-Navarrete, S., Belei, N., Balakrishnan, J., Basu, S., Behl, A., Davies, G. H., Dutot, V., Dwivedi, R., Evans, L., Felix, R., Foster-Fletcher, R., Giannakis, M., … Yan, M. (2023). Exploring the Darkverse: A Multi-Perspective Analysis of the Negative Societal Impacts of the Metaverse. Information Systems Frontiers, 25(5), 2071–2114. https://doi.org/10.1007/s10796-023-10400-x
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Evers, M., Jonoski, A., Almoradie, A., & Lange, L. (2016). Collaborative decision making in sustainable flood risk management: A socio-technical approach and tools for participatory governance. Environmental Science & Policy, 55, 335–344. https://doi.org/https://doi.org/10.1016/j.envsci.2015.09.009
Falconi, S. M., & Palmer, R. N. (2017). An interdisciplinary framework for participatory modeling design and evaluation—What makes models effective participatory decision tools? Water Resources Research, 53(2), 1625–1645. https://doi.org/https://doi.org/10.1002/2016WR019373
Freeman, G., & McNeese, N. J. (2019). Exploring Indie Game Development: Team Practices and Social Experiences in A Creativity-Centric Technology Community. Computer Supported Cooperative Work (CSCW), 28(3), 723–748. https://doi.org/10.1007/s10606-019-09348-x
Friedmann, D. (2023). A Digital Single Market, First Stop to the Metaverse: Counterlife of Copyright Protection Wanted BT - Law and Economics of the Digital Transformation (K. Mathis & A. Tor (ed.); hal. 137–189). Springer Nature Switzerland.
Fu, Q.-K., & Hwang, G.-J. (2018). Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016. Computers & Education, 119, 129–143. https://doi.org/https://doi.org/10.1016/j.compedu.2018.01.004
Geffen, J. (2021). Improving Co-play Between Parents and Children in a Roblox Game.
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