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Sort articles by: Volume | Date | Most Rates | Most Views | Reviews | Alphabet
1.

Flexible job-shop scheduling with learning and forgetting effect by Multi-Agent System Pages 521-534 Right click to download the paper Download PDF

Authors: Paolo Renna

doi 10.5267/j.ijiec.2019.3.003 Crossmark

Keywords: Flexible job-shop, Scheduling, Learning, Forgetting, Multi Agent System, Simulation

Abstract:
The processing time of the machine is assumed fixed in several studies. In many real industrial applications, the processing time is affected by learning and forgetting effects. This research proposes a scheduling approach to support a manufacturing system under learning/forgetting effect. The approach is supported by a Multi-Agent System to perform the scheduling activities in a quasi-real-time and in general manufacturing systems. A simulation environment is developed to test the proposed approach and the results are compared with a benchmark model for evaluating several performance measures of the manufacturing system. The simulation results highlight how the proposed approach improves all the performance measures under different conditions of inter-arrival time, learning and forgetting rates. A complete Analysis of the Variance highlights the main effects on the performance measures to support the decision maker of the manufacturing system.
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Journal: IJIEC | Year: 2019 | Volume: 10 | Issue: 4 | Views: 2521 | Reviews: 0

 
2.

Online learning interaction discourse Indonesian for foreign speakers: The role of teachers in speaking turns on the online Indonesian language learning quality Pages 901-910 Right click to download the paper Download PDF

Authors: Eva Ardiana Indrariani, Sarwiji Suwandi, Andayani Andayani

doi 10.5267/j.ijdns.2025.1.002 Crossmark

Keywords: Speak, Discourse, Interaction, Learning, BIPA

Abstract:
Indonesians are starting to play a bigger role in international politics. Indonesian was formally acknowledged as an official language of UNESCO by the General Assembly in 2023. Improving the standard of Indonesian language education for non-native speakers (BIPA) is essential to maintaining and improving Indonesia's reputation internationally. As a result, BIPA has become a prominent and fascinating field of study. The goal of this research is to examine speech turns in the discourse of BIPA learning exchanges. Zoom sessions were used at PGRI Semarang University (UPGRIS) to conduct the case study virtually. The study utilised a blend of qualitative and quantitative methodologies, gathering data via interviews and observations conducted in the academic year of 2024. Interviews were conducted to find out more about research participants' nationality, age, academic background, linguistic proficiency, and motivation for learning Indonesian, while observations were used to collect data on speech discourse and its associated interactional components. The study concludes that turn-taking in BIPA interactions improves learning, and speaking chances are a useful tool. Students find BIPA learning more engaging when turn-taking and word count comparisons are varied.
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Journal: IJDS | Year: 2025 | Volume: 9 | Issue: 4 | Views: 336 | Reviews: 0

 
3.

Understanding Roblox's business model and collaborative learning on participation in the decision-making process: implications for enhancing cooperative literacy Pages 1247-1260 Right click to download the paper Download PDF

Authors: Irma Himmatul Aliyyah, Basrowi Basrowi, Akhmad Junaedi, Syahyuti Syahyuti

doi 10.5267/j.ijdns.2023.11.009 Crossmark

Keywords: Cooperative, Literacy, Roblox's business, Collaborative, Learning, Participation, Decision-making

Abstract:
This study examines the robust relationships between Roblox's business model, collaborative learning, participation in the decision-making process, and cooperative literacy within the Indonesian Roblox community. All hypotheses were substantiated, emphasizing the significance of understanding the business model, promoting collaborative learning, and encouraging active involvement in decision-making activities for fostering cooperative literacy among players. The research employed an exploratory research design with a quantitative approach. Sampling bias and self-reported data are acknowledged limitations, along with the cross-sectional design's inability to establish causality. To address these constraints, future research should employ longitudinal methods, diverse data collection approaches, and intervention studies. Cross-cultural research comparing the Indonesian Roblox community with other cultural contexts is also encouraged. Practical recommendations include integrating features that support collaborative learning and decision-making participation within the Roblox platform. Collaboration between educational institutions and Roblox to use the platform as an educational tool is suggested, offering students a unique opportunity to develop cooperative literacy skills. These findings offer valuable insights into cooperative literacy and community engagement within the Roblox ecosystem, providing a roadmap for its development. This research contributes to the platform's growth and success in Indonesia, making it a more cooperative and informed community.
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Journal: IJDS | Year: 2024 | Volume: 8 | Issue: 2 | Views: 2280 | Reviews: 0

 
4.

Multi-item economic production quantity model for imperfect items with multiple production setups and rework under the effect of preservation technology and learning environment Pages 703-716 Right click to download the paper Download PDF

Authors: Preeti Jawla, S. R. Singh

doi 10.5267/j.ijiec.2016.2.003 Crossmark

Keywords: Multi-item, Selling price dependent demand, Preservation, Variable holding cost, Volume flexibility, Learning, Rework, Inflation, Multiple production setups

Abstract:
This study aims to investigate the multi-item inventory model in a production/rework system with multiple production setups. Rework can be depicted as the transformation of production rejects, failed, or non-conforming items into re-usable products of the same or lower quality during or after inspection. Rework is very valuable and profitable, especially if materials are limited in availability and also pricey. Moreover, rework can be a good contribution to a ‘green image environment’. In this paper, we establish a multi-item inventory model to determine the optimal inventory replenishment policy for the economic production quantity (EPQ) model for imperfect, deteriorating items with multiple productions and rework under inflation and learning environment. In inventory modelling, Inflation plays a very important role. In one cycle, production system produces items in n production setups and one rework setup, i.e. system follows (n, 1) policy. To reduce the deterioration of products preservation technology investment is also considered in this model. Holding cost is taken as time dependent. We develop expressions for the average profit per time unit, including procurement of input materials, costs for production, rework, deterioration cost and storage of serviceable and reworkable lots. Using those expressions, the proposed model is demonstrated numerically and the sensitivity analysis is also performed to study the behaviour of the model.
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Journal: IJIEC | Year: 2016 | Volume: 7 | Issue: 4 | Views: 2352 | Reviews: 0

 
5.

A study on the effect of organizational trust on learning organizations Pages 2363-2370 Right click to download the paper Download PDF

Authors: Belal Panahi

Keywords: Learning, Learning organization, Trust

Abstract:
Creating and maintaining a learning organization is a competitive advantage, which would be the result of valuable outcomes such as innovation, efficiency and the better convergence with environment. In addition, learning is the best way to preserve life, survival and growth of organizations in future. In this regard, this study examined the relationship between trust and learning organizations. This study had one main hypothesis and five sub-hypotheses. Research method was descriptive, and t-test and correlation tests were used to determine the relationships between variables. The statistical populations of this study were employees and faculty members of Payam Noor University in east Azerbaijan province, Iran. The results of this study show that there was a meaningful and positive relationship between trust in organization and learning organizations. Therefore, it is recommended that organizations dismantle the barriers of trust, be promoted the trust-builder interactive relationships; be improved and be promoted the mechanisms of interpersonal communications. The firms also have to develop competencies, empower and promote the spirit of cooperation. On the other hand, organizations must prioritize the fostering and promoting the strategic and interactive thinking of staff.
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Journal: MSL | Year: 2014 | Volume: 4 | Issue: 11 | Views: 2716 | Reviews: 0

 
6.

A study on relationship between computer games usage and educational progress Pages 2313-2318 Right click to download the paper Download PDF

Authors: Samaneh Hajikhanian, Mirsaeid Hosseini Shirvani

Keywords: Computer games, Decline of study, Learning, Study motivation

Abstract:
This paper presents an empirical investigation on the effects of the computer games on some female students who attended the secondary schools in Iran over the period 2013-2014. The population of the survey includes 7542 female students who attend secondary schools in Babol County, Iran. The study selects 364 people as a sample and the sampling was accomplished based on random cluster way. The necessary data were collected using two questionnaires of computer games and decline of study with 25 questions in Likert 5 points and there were validated by experts and specialists in the field of educational technology and psychology. In addition, Cronbach alpha was calculated as 0.828, which was well above the minimum acceptable level. Using Pearson correlation test as well as one-way t-student, the study indicates that most female students of secondary school in Babol County used computer games. In our survey, there was a strong relationship between computer games with decline of study and study motivation, and there was a weak relationship between computer games and learning of girl students of secondary school in Babol County.
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Journal: MSL | Year: 2014 | Volume: 4 | Issue: 10 | Views: 1962 | Reviews: 0

 
7.

An imperfect quality items with learning and inflation under two limited storage capacity Pages 479-490 Right click to download the paper Download PDF

Authors: S.R. Singh, Shalini Jain, S. Pareek

doi 10.5267/j.ijiec.2013.06.007 Crossmark

Keywords: Learning, EOQ, Imperfect, Salvage value, Shortages, Two- warehouse, Weibull deterioration

Abstract:
In this paper, we develop a two-warehouse imperfect production model under two cases: (i) model starts with shortages (ii) model ends with shortages. Most of the researchers proposed the models for perfect items but we develop for imperfect quality items, which is very realistic. Demand is taken as time dependent and dependent on the production. Holding cost in rented warehouse (RW) is greater than own warehouse (OW). Deterioration is taken as Weibull distribution in both OW and RW. Shortages are allowed and partially backlogged. The effect of learning on production cost is also considered. Learning from one cycle to other cycle, improve the efficiency of the organization. A numerical example including the sensitivity analysis is given to validate the results of the production-inventory model.
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Journal: IJIEC | Year: 2013 | Volume: 4 | Issue: 4 | Views: 3078 | Reviews: 0

 
8.

A reverse logistic inventory model for imperfect production process with preservation technology investment under learning and inflationary environment Pages 107-122 Right click to download the paper Download PDF

Authors: Preeti Jawla, S. R. Singh

doi 10.5267/j.uscm.2015.12.001 Crossmark

Keywords: Exponential demand rate, Exponential holding cost, Imperfect production, Inflation, Learning, Multi-items, Preservation, Reverse logistics

Abstract:
This paper presents a unified multi items general inventory model for integrated production of new items and remanufacturing of returned and defected items for a finite planning horizon. In this paper, a production model that takes into account learning, instantaneous deterioration rate and inflation is proposed. In addition, we also consider that the holding cost is a non-negative, non-decreasing and continuous function of time. In this model, the preservation technology is used to reduce the rate of product deterioration. A theory is developed to find the optimal solution of the proposed model; it is then exemplified with the help of several numerical examples. An efficient solution procedure is also provided to find the optimal strategy. Finally, sensitivity of the optimal solution to changes in the values of different parameters of the system and the convexities of the cost functions are also studied and represented through the graphs.
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Journal: USCM | Year: 2016 | Volume: 4 | Issue: 2 | Views: 2785 | Reviews: 0

 
9.

Modeling of an inventory system with multi variate demand under volume flexibility and learning Pages 147-158 Right click to download the paper Download PDF

Authors: Surbhi Singhal, S.R. Singh

doi 10.5267/j.uscm.2014.12.006 Crossmark

Keywords: Learning, Multi-variate demand, Stochastic backorder, Volume flexibility

Abstract:
In this study, a volume flexible inventory system for deteriorating items with stock & time dependent demand has been developed over a finite planning horizon. Shortages are permitted with partial backorder. Uncertainties are inherent in real inventory problems due to complexities of market situation. This uncertainty can be handled by the concept of randomness. As a result, backorder rate is taken as random and follows a probability distribution. All the costs are influenced by the learning effect. The optimal number of production cycles that minimize the total cost is considered. Numerical illustrations together with sensitivity analysis are given to elucidate the model. Furthermore, the numerical results of the finite planning horizon model have been plotted graphically.
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Journal: USCM | Year: 2015 | Volume: 3 | Issue: 2 | Views: 2327 | Reviews: 0

 
10.

A fast-response production-inventory model for deteriorating seasonal products with learning in set-ups Pages 715-736 Right click to download the paper Download PDF

Authors: Ibraheem Abdul, Atsuo Murata

doi 10.5267/j.ijiec.2011.06.008 Crossmark

Keywords: Learning, Production, Seasonal products, Set-up reduction

Abstract:
The classical production-inventory model assumes that both demand and set-up costs are constant. However, in real manufacturing environment, managers usually embark on continuous improvement programmes that often lead to more effective use of tools and machineries and consequently reduction in set-up costs. In fact, constant emphasis on reduction of set-up costs is usually cited as one of the factors responsible for the efficiency of Japanese manufacturing methods. On the other hand, the demand for seasonal product is often characterized by a mixture of time-dependent patterns over the entire season. This paper investigates the effect of learning-based reduction in set-up costs on the optimal schedules and costs of a production-inventory system for deteriorating seasonal products. The demand pattern is a general three-phase ramp-type demand function that represents the various phases of demand commonly observed in many seasonal products in the market. A two-parameter Weibull-distribution function is used for the deterioration of items in order to make the model more generalized and realistic. The study further presents two different multi-period production strategies that can ensure a fast-response to customers’ demand and compare them with the usual single period strategy. The Numerical example and sensitivity analysis shows that learning-based reduction in set-up costs leads to higher production frequency and shorter production runs which are vital aspects of the just-in-time (JIT) philosophy.
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Journal: IJIEC | Year: 2011 | Volume: 2 | Issue: 4 | Views: 2381 | Reviews: 0

 

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