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Growing Science » Authors » Yusra Jadallah Abed Khasawneh

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Sort articles by: Volume | Date | Most Rates | Most Views | Reviews | Alphabet
1.

Assessing the influence of parental involvement on the effectiveness of gamified early childhood education in Jordan Pages 1977-1984 Right click to download the paper Download PDF

Authors: Hatem Alqudah, Fares Saleh Sudqi Ahmad Mohammad, Yusra Jadallah Abed Khasawneh, Mohamad Ahmad Saleem Khasawneh

doi 10.5267/j.ijdns.2024.1.015 Crossmark

Keywords: Gamified education, Early childhood education, Parental involvement, Student engagement

Abstract:
The present research endeavours to explore the efficacy of gamified pedagogy in the realm of early childhood education within the context of Jordan, while simultaneously examining its intricate relationship with parental engagement. The examination of data uncovers a discernibly elevated degree of student involvement in the realm of gamified education, thereby suggesting the effectiveness of employing gamified methodologies in captivating the attention and interest of youthful scholars. Moreover, the presence of a moderate degree of parental involvement implies the possibility of proactive parental participation in the scholastic odyssey. The empirical evidence consistently demonstrates a robust and affirmative association between parental involvement and student engagement, underscoring the crucial and influential position that parents occupy in augmenting student motivation and active involvement in gamified educational endeavors. The present study serves as a valuable contribution towards enhancing our comprehension of the intricate relationship between gamified education and parental involvement. Its findings hold significant implications for educators, policymakers, and parents alike, as they strive to maximize the effectiveness of early childhood education.
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Journal: IJDS | Year: 2024 | Volume: 8 | Issue: 3 | Views: 829 | Reviews: 0

 
2.

Tailoring gamification to individual learners: A study on personalization variables for skill enhancement Pages 789-796 Right click to download the paper Download PDF

Authors: Osama Kamaleldin Salman, Yusra Jadallah Abed Khasawneh, Hatem Alqudah, Suad Abdalkareem Alwaely, Mohamad Ahmad Saleem Khasawneh

doi 10.5267/j.ijdns.2023.12.025 Crossmark

Keywords: Quantitative Research, Gamification, Personalization Variables, Skill Enhancement, UAE Education

Abstract:
This study conducts a quantitative inquiry into how components of gamification and customization are being used in Saudi Arabia's educational system. In our investigation, we zero in on how these factors could contribute to skill development. This investigation uses a thorough and rigorous quantitative research approach to probe students' preferences for gamification components and their thoughts on customization. The findings highlight the amazing congruence between people's preference for gamification components like points and badges and the need for adaptation and feedback in optimizing the effectiveness of the educational process. Through careful component analysis, the current investigation successfully separates two distinct constructs: one highlights the importance of flexibility and responsiveness, while the other emphasizes the significance of pace and cultural appropriateness. The results of this research have important policy and practice implications for Saudi Arabia, where educational reforms are now underway. The goal of these changes is to boost academic performance by introducing student-specific, interactive gaming into the classroom.
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Journal: IJDS | Year: 2024 | Volume: 8 | Issue: 2 | Views: 1855 | Reviews: 0

 
3.

Exploring the long-term effects: Retention and transfer of skills in gamified learning environment Pages 195-200 Right click to download the paper Download PDF

Authors: Yusra Jadallah Abed Khasawneh, Najwa Khasawneh, Mohamad Ahmad Saleem Khasawneh

doi 10.5267/j.ijdns.2023.10.004 Crossmark

Keywords: Gamified Learning, Skill Retention, Skill Transfer, Jordan Education

Abstract:
This study looks at how gamifying the classroom might help students retain and apply what they have learned in the Jordan educational system. During the year-long research, 500 participants from a wide range of educational attainment levels served as participants. Immediately after participation in gamified courses, participants retain a significant proportion of their newly acquired skills over a long period of time, demonstrating a notable improvement in retention. Important factors that affect how well one remembers newly acquired abilities include intrinsic motivation and interest. What's more, studies have shown that there's a strong link between keeping knowledge and being able to use it elsewhere, which highlights the need of maintaining competence for maximum efficiency in applying knowledge in the real world. Important implications for the Jordan educational system may be drawn from the findings since they are consistent with the goals of Vision 2030. The goal of this nationwide effort is to train workers who can sustainably advance the nation's economy and culture.
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Journal: IJDS | Year: 2024 | Volume: 8 | Issue: 1 | Views: 4795 | Reviews: 0

 

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