Processing, Please wait...

  • Home
  • About Us
  • Search:
  • Advanced Search

Growing Science » Authors » Phuong Nguyen

Journals

  • IJIEC (777)
  • MSL (2643)
  • DSL (690)
  • CCL (528)
  • USCM (1099)
  • ESM (421)
  • AC (562)
  • JPM (293)
  • IJDS (952)
  • JFS (101)
  • HE (37)
  • SCI (36)

Keywords

Supply chain management(168)
Jordan(165)
Vietnam(151)
Customer satisfaction(120)
Performance(115)
Supply chain(112)
Service quality(98)
Competitive advantage(97)
Tehran Stock Exchange(94)
SMEs(89)
optimization(87)
Sustainability(87)
Artificial intelligence(86)
Financial performance(84)
Trust(83)
TOPSIS(83)
Job satisfaction(81)
Knowledge Management(79)
Social media(78)
Factor analysis(78)


» Show all keywords

Authors

Naser Azad(82)
Zeplin Jiwa Husada Tarigan(66)
Mohammad Reza Iravani(64)
Endri Endri(45)
Muhammad Alshurideh(42)
Hotlan Siagian(40)
Dmaithan Almajali(37)
Jumadil Saputra(36)
Muhammad Turki Alshurideh(35)
Ahmad Makui(33)
Barween Al Kurdi(32)
Hassan Ghodrati(31)
Basrowi Basrowi(31)
Sautma Ronni Basana(31)
Mohammad Khodaei Valahzaghard(30)
Shankar Chakraborty(29)
Ni Nyoman Kerti Yasa(29)
Haitham M. Alzoubi(28)
Sulieman Ibraheem Shelash Al-Hawary(28)
Prasadja Ricardianto(28)


» Show all authors

Countries

Iran(2198)
Indonesia(1311)
Jordan(815)
India(798)
Vietnam(510)
Saudi Arabia(478)
Malaysia(446)
China(231)
United Arab Emirates(226)
Thailand(160)
United States(115)
Turkey(112)
Ukraine(110)
Egypt(106)
Peru(94)
Canada(93)
Morocco(86)
Pakistan(85)
United Kingdom(80)
Nigeria(78)


» Show all countries
Sort articles by: Volume | Date | Most Rates | Most Views | Reviews | Alphabet
1.

A study on game consumer behavior Pages 2323-2330 Right click to download the paper Download PDF

Authors: Phuong Nguyen, Luong Nguyen

DOI: 10.5267/j.msl.2021.6.002

Keywords: Video game, Consumer behavior, Behavior

Abstract:
In the world, the video game industry has really exploded until about 2000, and since then has achieved great strides, becoming one of the leading forms of the entertainment industry, at least in terms of revenue. The main purpose of this paper is to examine the consumer behavior in the case of video games with three objectives: identify the factors affecting customer satisfaction for video games; analyze these factors to understand how they affect consumer behavior and propose some recommendations to improve the customer satisfaction for video games. Data was collected from 205 Vietnamese gamers addressing the variables of individual, psychological, cultural, and social factors. Regression analysis found that all four factors positively affect consumer behavior, in terms of customer satisfaction, especially cultural factors. The findings of this research analyzed the theoretical foundations of the theory of behavior, based on which investigated the study of consumer behavior of video game services of players in Vietnam by market research, analyze data, thereby helping businesses understand the psychological response, consumer behavior of customers, and can devise appropriate strategies.
Details
  • 51
  • 1
  • 2
  • 3
  • 4
  • 5

Journal: MSL | Year: 2021 | Volume: 11 | Issue: 9 | Views: 5155 | Reviews: 0

 

® 2010-2026 GrowingScience.Com