This study conducted a thorough analysis of a dataset from a video game to reveal the relationship between game content, interactive features, and classification ratings. The project attempted to convert raw data into meaningful insights by employing Python for data processing and machine learning. The analysis uncovered strong relationships between content descriptors and ESRB ratings, indicating a market that strategically customizes game material to different demographic groupings. Moreover, the inclusion of interactive features such as 'Users Interact' and 'In-Game Purchases' suggests a transition towards gaming experiences that are more immersive and financially interactive. The highlight of this project was the creation of a web-based tool that can accurately forecast game classifications, utilizing advanced models such as XGBoost. The application offers developers and rating organizations a vital tool to achieve accuracy in game classification. The study's conclusions provide a detailed comprehension of console market dynamics, clarifying the present patterns and possible future developments in the gaming industry.