How to cite this paper
AlQudah, A. (2023). Data analysis of digital interactive art through information technology.International Journal of Data and Network Science, 7(1), 399-404.
Refrences
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Meng, G. (2022). Application of Digital Image Processing Technology in the Remote Interactive Art Teaching System. Security and Communication Networks, 2022.
Moro Visconti, R. (2021). Digital Art Valuation. Available at SSRN.
Taipale, M. (2021). Art experience in digital interactive technology.
Wang, J., Wang, Y., Zhang, N., Lee, E. J., Yabin, L., & Liao, G. (2018). The Key to The Future Development of Interactive Art-Virtual Reality Technology. Journal of Multimedia Information System, 5(4), 277-282.
Zhou, S. (2020, October). Innovative Research on New Media Interactive Art and Visual Communication Design Based on Computer Virtual Reality. In Journal of Physics: Conference Series (Vol. 1648, No. 3, p. 032043). IOP Publishing.
Alsswey, A., & Al-Samarraie, H. (2020). Elderly users’ acceptance of mHealth user interface (UI) design-based culture: the moderator role of age. Journal on multimodal user interfaces, 14(1), 49-59.
Candy, L., & Ferguson, S. (2014). Interactive experience, art and evaluation. In Interactive Experience in the Digital Age (pp. 1-10). Springer, Cham.
El-Qirem, F., & Cockton, G. (2011, July). Computer usage and user experience in Jordan: development and application of the diamond model of territorial factors. In International Conference on Human-Computer Interaction (pp. 490-499). Springer, Berlin, Heidelberg.
Habib, M. N., Jamal, W., Khalil, U., & Khan, Z. (2021). Transforming universities in interactive digital platform: case of city university of science and information technology. Education and Information Technologies, 26(1), 517-541.
Hui, X. (2014). Benefits of applying digital interactive technology to teaching.
Jackson, K. (2017). Where qualitative researchers and technologies meet: Lessons from interactive digital art. Qualitative Inquiry, 23(10), 818-826.
Lee, H. Y., Kim, J. Y., & Lee, W. H. (2014). Interactive Digital Art based on user's Physical Effort with Sensor Technolo-gy. International Journal of Software Engineering & Its Applications, 8(3), 211-216.
Li, F., & Wang, Z. (2021). The Value and Significance of Digital Media Interactive Technology in Animation Design. In 2021 International Conference on Education, Information Management and Service Science (EIMSS) (pp. 13-16). IEEE.
Li, L. (2021). Digital Art Design System Based on Big Data Technology and Interactive Virtual Technology. IEEE Con-sumer Electronics Magazine.
Li, R. Y. C., & Liew, A. W. C. (2015). An interactive user interface prototype design for enhancing on-site museum and art gallery experience through digital technology. Museum Management and Curatorship, 30(3), 208-229.
Meng, G. (2022). Application of Digital Image Processing Technology in the Remote Interactive Art Teaching System. Security and Communication Networks, 2022.
Moro Visconti, R. (2021). Digital Art Valuation. Available at SSRN.
Taipale, M. (2021). Art experience in digital interactive technology.
Wang, J., Wang, Y., Zhang, N., Lee, E. J., Yabin, L., & Liao, G. (2018). The Key to The Future Development of Interactive Art-Virtual Reality Technology. Journal of Multimedia Information System, 5(4), 277-282.
Zhou, S. (2020, October). Innovative Research on New Media Interactive Art and Visual Communication Design Based on Computer Virtual Reality. In Journal of Physics: Conference Series (Vol. 1648, No. 3, p. 032043). IOP Publishing.